Search Results
Handmade Hero Day 350 - Multithreaded World Simulation
Handmade Hero Day 351 - Optimizing Multithreaded Simulation Regions
Handmade Hero Day 349 - Running Multiple Sim Regions
Handmade Hero Day 063 - Simulation Regions
Handmade Hero Day 333 - Floor-relative Perspective Transforms
Handmade Hero Day 450 - Supporting All Room Connection Directions
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions
Handmade Hero Day 032 - Unified Position Representation
Handmade Hero Day 430 - Stratifying and Multithreading the Lighting
Handmade Hero Day 270 - Making Traversable Points
Handmade Hero Day 445 - Cleaning Up Entity Creation